Diversity of Play
<p>The early days when digital games were new, harmless and niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society.</p> <p>Based on the keynote lectures held at DiGRA2015, <em>Diversity of Play</em> provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives.</p> <p>With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, <em>Diversity of Play </em>explores the uncanny in games, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments.</p>
Editors: Matthias Fuchs
Authors: Tanya Krzywinska, Astrid Ensslin, Karen Palmer, Markus Rautzenberg
Designer: Torsten Köchlin, Silke Krieg
Part of: meson press
ISBN: 978-3-95796-076-4