Three Digs A Skull
<p>The 38 texture maps included in <em>Three Digs A Skull</em> were created by photo-modeling software. The maps are used to add photorealistic surface information to web-based 3D models scanned by different users. They are produced by an algorithm and meant to be parsed by modeling software, but not seen by humans.</p> <p>As such, their aesthetic is non-intentional.</p> <p>Each visitor to tex-archive.com activates a search for a new texture map, which is then presented, archived, and posted to twitter at @tex_archive (where it is cataloged by the Library of Congress). By retrieving these images the texture maps are removed from their normal operation for display to a human viewer. Divorced from the software and 3D model, they no longer function as operative images. The tex_archive records this transformation.</p> <p><em>Three Digs A Skull</em> shifts the context again, re-framing the tex_archive as a chance-retrieved inventory of object-images.</p> <p>tex-archive.com<br /> twitter.com/tex_archive</p>
Authors: Clement Valla
Editors: Paul Soulellis
Part of: Printed Web Editions