Urban Computing and its Discontents
<p>The Situated Technologies Pamphlet Series extends a discourse initiated in the summer of 2006 by a three-month-long discussion on the Institute for Distributed Creativity (iDC) mailing list, which culminated in the Architecture and Situated Technologies symposium at the Urban Center and Eyebeam in New York that October, co-produced by the Center for Virtual Architecture, the Architectural League of New York, and the iDC.</p> <p>The series aims to explore the implications of ubiquitous computing for architecture and urbanism: How are our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics, and other “situated” technologies? How will the ability to design increasingly responsive environments alter the ways we conceive of space? What do architects need to know about urban computing, and what do technologists need to know about cities? How are these issues themselves situated within larger social, cultural, environmental, and political concerns?</p> <p>Pamphlet 1 is a conversation between the authors providing an overview of the key issues, historical precedents, and contemporary approaches to designing situated technologies and inhabiting cities populated by them.</p>
Editors: Omar Khan, Trebor Scholz, Mark Shepard
Authors: Adam Greenfield, Mark Shepard
The Architectural League of New York
Part of: Situated Technologies
ISBN: 978-0-9800994-0-9